

The context of the narrative at this time allows for consecutive fetch quests to make sense, but if you are not a fan of completing simple tasks, this small period of the game may be a little frustrating. Chapter 3 however, in which you are completing a bunch of fetch quests and objectives for the psychotic Alice Angel, is a period in which the constant backtracking to complete objectives starts to feel a bit long in the tooth. None of the puzzles are overly difficult, but they serve well as missions to complete whilst pushing the narrative along. When you aren’t fighting or hiding away from the monsters created by the ink machine, you’ll be doing fetch quests for items, or completing puzzles required to proceed to the next area. The studio’s projectionist Norman Polk, who you hear about in the audio logs strewn throughout the studio, roams the halls as a horrific half-human-half-projector monstrosity known as the Projectionist, and other staff members also appear as twisted figures based on their role within the company. What makes the enemies of Bendy and the Ink Machine so interesting is the fact that some of them are seemingly former employees of Joey Drew Studios who had come in contact with the Ink Machine. For example, when Bendy is around haunting music will play, leaving you to find the best safe spot to hide, whereas enemies such as the Searchers and the Butcher Gang members can be dealt with by attacking them with whatever weapon you may have at the time. Bendy and other foes are on the loose in the studio, with different characters requiring different actions in order to get away or kill them. The gameplay of Bendy and the Ink Machine is pretty simple, but that doesn’t really take away from the game. Overall, the story and characters of Bendy and the Ink Machine are top notch, and thankfully the game is pretty damn fun to play too. Whether it be the employees’ thoughts on Joey Drew, or their complaints about the oddities occurring at the studio, I always found myself eagerly listening in. Generally speaking, audio logs in games are hardly ever worth listening to (in my opinion at least), yet all the logs you listen to in Joey Drew Studios are there to add more weight to the narrative. Even the characters you only hear on the audio logs manage to provide something to the narrative.

The same can also be said for Alice Angel who, despite not being at all friendly to you, has struggles that you find out about that makes her anger understandable. Boris (a wolf who resembles Disney’s Goofy) manages to be a character you care significantly about, despite the fact he does not speak at all.

The characters of Bendy and the Ink Machine are brilliantly animated and well realised, with a substantial depth that endears them to the player.
